![]() Instead, they used sprites, 2D pictures always facing to you Time when raycasting games were made, can't be drawn as 3D models either. These can't be drawn as wall or floor, and, in the In a game, a world with only walls and floors is empty,įor a game to work, there have to be goodies, enemies, objects like barrels or trees. The articles Raycasting and Raycasting II described how to make textured walls and floors,īut something is missing. ![]() Lode's Computer Graphics Tutorial Raycasting III: Sprites
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